Tarrasque

Titanic Monstrosity, (CR 30)
Illustration of Tarrasque Captivating Caption

Armor Class 25

Hit Points 1230 (60d20+600)🎲

Speed 60 ft., burrow 30 ft.


STR

30 (+10)

DEX

12 (+1)

CON

30 (+10)

INT

4 (-3)

WIS

14 (+2)

CHR

14 (+2)


Skills

Senses blindsight 120 ft., tremorsense 60 ft., passive Perception 12

Challenge Rating 30

Actions

Multiattack.

The tarrasque attacks with its bite claw horns and tail. It can use Swallow instead of its bite. If its bloodied it also recharges and then uses Radiant Breath.

Bite.

Melee Weapon Attack: +19 to hit reach 10 ft. one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature it is grappled (escape DC 27). Until this grapple ends the target is restrained and the tarrasque can't bite a different creature.

Claw.

Melee Weapon Attack: +19 to hit reach 15 ft. one target. Hit: 32 (5d8 + 10) slashing damage.

Horns.

Melee Weapon Attack: +19 to hit reach 10 ft. one target. Hit: 37 (5d10 + 10) piercing damage.

Tail.

Melee Weapon Attack: +19 to hit reach 20 ft. one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature it falls prone.

Swallow.

The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque it is blinded and restrained and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns.

If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures.

Radiant Breath (Recharge 5-6).

The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw taking 105 (30d6) radiant damage on a failed save or half damage on a success.


sizeTitanic

typeMonstrosity

group

alignment

strength_save19

dexterity_save10

constitution_save19

intelligence_save6

wisdom_save11

charisma_save11

perception

damage_vulnerabilities

damage_resistances

damage_immunitiesfire, poison; damage from nonmagical weapons

condition_immunitiescharmed, frightened, paralyzed, petrified, poisoned

cr30

reactions

legendary_desc

legendary_actionsname: The tarrasque can take 3 legendary actions,desc: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.,name: Attack,desc: The tarrasque attacks with its claw or tail.,name: Move,desc: The tarrasque moves up to half its Speed.,name: Roar,desc: Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours.,name: Elite Recovery (While Bloodied),desc: The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.,name: Chomp (Costs 2 Actions),desc: The tarrasque makes a bite attack or uses Swallow.,name: Inescapable Earth (Costs 3 Actions),desc: Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn.

special_abilitiesname: Astounding Leap,desc: The tarrasques high jump distance is equal to its Speed.,name: Bloodied Regeneration,desc: While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate.,name: Immortal Nature,desc: The tarrasque doesnt require air, sustenance, or sleep.,name: Legendary Resistance (3/Day),desc: If the tarrasque fails a saving throw, it can choose to succeed instead.,name: Magic Resistance,desc: The tarrasque has advantage on saving throws against spells and magical effects.,name: Reflective Carapace,desc: When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque.,name: Siege Monster,desc: The tarrasque deals double damage to objects and structures.

spell_list

page_no401

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document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 401
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