Thornheart Guardian
Large Construct, lawful evil (CR 9)Armor Class 18 natural armor
Hit Points 133 (14d10+56)
Speed 30 ft.
19 (+4)
10 (+0)
18 (+4)
7 (-2)
14 (+2)
1 (-5)
Skills perception 6
Senses darkvision 60 ft., passive Perception 16
Languages understands the languages of its creator but canât speak
Challenge Rating 9
Actions
Multiattack.
The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip.
Barbed Greatsword.
Melee Weapon Attack +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) piercing damage.
Thorny Whip.
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, the guardian can automatically hit the target with its thorny whip, and the guardian canât make thorny whip attacks against other targets.
Grasp of the Briar (Recharge 5-6).
The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesnât cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a DC 16 Strength saving throw or be restrained by the plants. A restrained creature takes 7 (2d6) necrotic damage at the start of each of its turns. A creature, including the restrained target, can take its action to break the target free of the vines by succeeding on a DC 16 Strength check.
sizeLarge
typeConstruct
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception6
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiespoison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: Immutable Form,desc: The thornheart guardian is immune to any spell or effect that would alter its form,name: Magic Resistance,desc: The thornheart guardian has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The thornheart guardianâs weapon attacks are magical,name: Woodland Walk,desc: Difficult terrain composed of nonmagical plants doesnât cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
spell_list
page_no346
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 346