Thripper

Medium Humanoid, chaotic neutral (CR 6)

Armor Class 15 natural armor

Hit Points 104 (16d8+32)🎲

Speed 25 ft.


STR

14 (+2)

DEX

19 (+4)

CON

15 (+2)

INT

11 (+0)

WIS

16 (+3)

CHR

9 (-1)


Skills perception 3

Senses truesight 60', passive Perception 16

Languages Thrippish, Void Speech

Challenge Rating 6

Actions

Multiattack.

Two Extractor Spear or Disorienting Chitter attacks.

Extractor Spear.

Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0.

Disorienting Chitter.

Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls.


sizeMedium

typeHumanoid

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilitiescold

damage_resistancesnonmagic B/P/S attacks

damage_immunities

condition_immunities

cr6

reactionsname: Glamour Counter,desc: When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell’s level.

legendary_desc

legendary_actions

special_abilitiesname: Feybane Weapons,desc: Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon’s damage is force instead of its normal damage type.,name: Fey Sense,desc: Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it.,name: Soft Wings,desc: Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage.

spell_list

page_no368

document__license_urlhttp://open5e.com/legal

document__slugtob3

document__titleTome of Beasts 3

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 3, page no. 368
Other formats: JSON

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