Thug

Medium Humanoid (any race), any non-good alignment (CR 1/2)

Armor Class 11 leather armor

Hit Points 32 (5d8+10)🎲

Speed 30 ft.


STR

15 (+2)

DEX

11 (+0)

CON

14 (+2)

INT

10 (+0)

WIS

10 (+0)

CHR

11 (+0)


Skills intimidation 2

Senses passive Perception 10

Languages any one language (usually Common)

Challenge Rating 1/2

Actions

Multiattack.

The thug makes two melee attacks.

Mace.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.


sizeMedium

typeHumanoid

groupNPCs

alignmentany non-good alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr0.5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Pack Tactics,desc: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

spell_list

page_no402

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 402
Other formats: JSON

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