Thug
Medium Humanoid (any race), any non-good alignment (CR 1/2)Armor Class 11 leather armor
Hit Points 32 (5d8+10)
Speed 30 ft.
15 (+2)
11 (+0)
14 (+2)
10 (+0)
10 (+0)
11 (+0)
Skills intimidation 2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge Rating 1/2
Actions
Multiattack.
The thug makes two melee attacks.
Mace.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
sizeMedium
typeHumanoid
groupNPCs
alignmentany non-good alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr0.5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Pack Tactics,desc: The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
spell_list
page_no402
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 402