Thursir Giant
Large Giant, neutral evil (50%) lawful evil (50%) (CR 3)Armor Class 13 chain shirt
Hit Points 114 (12d10+48)
Speed 40 ft.
19 (+4)
10 (+0)
18 (+4)
13 (+1)
15 (+2)
11 (+0)
Skills athletics 6, perception 4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarven, Giant
Challenge Rating 3
Actions
Multiattack.
The giant makes two warhammer attacks.
Warhammer.
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Rock.
Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Runic Blood (3/day).
Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.
sizeLarge
typeGiant
group
alignmentneutral evil (50%) lawful evil (50%)
strength_save
dexterity_save
constitution_save6
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cast Iron Stomach,desc: The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.
spell_list
page_no227
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 227