Transcendent Lunarchida

Medium Aberration, neutral evil (CR 6)

Armor Class 16 natural armor

Hit Points 91 (14d8+28)🎲

Speed 30 ft., climb 30 ft.


STR

10 (+0)

DEX

17 (+3)

CON

14 (+2)

INT

18 (+4)

WIS

12 (+1)

CHR

17 (+3)


Skills perception 4, stealth 9

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Deep Speech, Elvish

Challenge Rating 6

Actions

Multiattack.

The lunarchidna makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Web (Recharge 5–6).

Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Lunar Beam (Recharge 5–6).

The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save5

intelligence_save

wisdom_save4

charisma_save

perception4

damage_vulnerabilities

damage_resistances

damage_immunitiespoison

condition_immunitiespoisoned, restrained

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Light Invisibility,desc: The lunarchidna is invisible while in bright or dim light.,name: Spider Climb,desc: The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.,name: Sunlight Sensitivity,desc: While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Web Walker,desc: The lunarchidna ignores movement restrictions caused by webbing.,name: Spellcasting,desc: The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared: Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost 1st level (4 slots): color spray, detect magic, magic missile, shield 2nd level (3 slots): alter self, suggestion, web 3rd level (3 slots): counterspell, fireball, major image 4th level (2 slots): black tentacles, confusion

spell_list

page_no346

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 346
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