Transcendent Lunarchida
Medium Aberration, neutral evil (CR 6)Armor Class 16 natural armor
Hit Points 91 (14d8+28)
Speed 30 ft., climb 30 ft.
10 (+0)
17 (+3)
14 (+2)
18 (+4)
12 (+1)
17 (+3)
Skills perception 4, stealth 9
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Deep Speech, Elvish
Challenge Rating 6
Actions
Multiattack.
The lunarchidna makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Claw.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Web (Recharge 5–6).
Ranged Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Lunar Beam (Recharge 5–6).
The lunarchidna flashes a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save5
intelligence_save
wisdom_save4
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunitiespoison
condition_immunitiespoisoned, restrained
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Light Invisibility,desc: The lunarchidna is invisible while in bright or dim light.,name: Spider Climb,desc: The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.,name: Sunlight Sensitivity,desc: While in sunlight, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Web Walker,desc: The lunarchidna ignores movement restrictions caused by webbing.,name: Spellcasting,desc: The lunarchidna is a 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The lunarchidna has the following wizard spells prepared: Cantrips (at will): minor illusion, mage hand, poison spray, ray of frost 1st level (4 slots): color spray, detect magic, magic missile, shield 2nd level (3 slots): alter self, suggestion, web 3rd level (3 slots): counterspell, fireball, major image 4th level (2 slots): black tentacles, confusion
spell_list
page_no346
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 346