Treant

Huge Plant, chaotic good (CR 9)

Armor Class 16 natural armor

Hit Points 138 (12d12+60)🎲

Speed 30 ft.


STR

23 (+6)

DEX

8 (-1)

CON

21 (+5)

INT

12 (+1)

WIS

16 (+3)

CHR

12 (+1)


Skills

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge Rating 9

Actions

Multiattack.

The treant makes two slam attacks.

Slam.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock.

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day).

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.


sizeHuge

typePlant

group

alignmentchaotic good

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilitiesfire

damage_resistancesbludgeoning, piercing

damage_immunities

condition_immunities

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: False Appearance,desc: While the treant remains motionless, it is indistinguishable from a normal tree.,name: Siege Monster,desc: The treant deals double damage to objects and structures.

spell_list

page_no351

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 351
Other formats: JSON

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