Treant
Huge Plant, chaotic good (CR 9)Armor Class 16 natural armor
Hit Points 138 (12d12+60)
Speed 30 ft.
23 (+6)
8 (-1)
21 (+5)
12 (+1)
16 (+3)
12 (+1)
Skills
Senses passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge Rating 9
Actions
Multiattack.
The treant makes two slam attacks.
Slam.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock.
Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Animate Trees (1/Day).
The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
sizeHuge
typePlant
group
alignmentchaotic good
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistancesbludgeoning, piercing
damage_immunities
condition_immunities
cr9
reactions
legendary_desc
legendary_actions
special_abilitiesname: False Appearance,desc: While the treant remains motionless, it is indistinguishable from a normal tree.,name: Siege Monster,desc: The treant deals double damage to objects and structures.
spell_list
page_no351
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
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5e Core Rules, page no. 351