Ur-Otyugh

Large Aberration, (CR 10)

Armor Class 14

Hit Points 144 (17d10+51)🎲

Speed 50 ft., swim 50 ft.


STR

16 (+3)

DEX

10 (+0)

CON

16 (+3)

INT

6 (-2)

WIS

14 (+2)

CHR

5 (-3)


Skills

Senses darkvision 120 ft., passive Perception 12

Languages telepathy 120 ft. (can transmit but not receive thoughts and images)

Challenge Rating 10

Actions

Multiattack.

The otyugh makes two tentacle attacks.

Tentacle.

Melee Weapon Attack: +6 to hit reach 10 ft. one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 14) and restrained until the grapple ends. The otyugh has two tentacles each of which can grapple one target and can't attack a different target while doing so.

Tentacle Slam.

The otyugh slams any creatures it is grappling into a hard surface or into each other. Each creature makes a DC 14 Strength saving throw. On a failure the target takes 10 (2d6 + 3) bludgeoning damage is stunned until the end of the otyughs next turn and is pulled up to 5 feet towards the otyugh. On a success the target takes half damage.


sizeLarge

typeAberration

group

alignment

strength_save6

dexterity_save

constitution_save6

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr10

reactions

legendary_desc

legendary_actionsname: The ur-otyugh can take 2 legendary actions,desc: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.,name: Mad Dash,desc: The ur-otyugh moves up to half its Speed.,name: Tentacle,desc: The ur-otyugh makes a tentacle attack. This attack has a range of 15 feet.,name: Mental Fuzz (Costs 2 Actions,desc: The ur-otyugh transmits a burst of psionic static. Each non-aberration within 30 feet makes a DC 14 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is stunned until the end of the ur-otyughs next turn. On a success, the creature takes half damage.

special_abilitiesname: Legendary Resistance (2/Day),desc: If the ur-otyugh fails a saving throw, it can choose to succeed instead. When it does so, it becomes more sluggish. Each time the ur-otyugh uses Legendary Resistance, its Speed and swim speed decrease by 10 and it loses one of its legendary actions on each of its turns.

spell_list

page_no354

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 354
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