Vangsluagh
Medium Aberration, chaotic evil (CR 4)Armor Class 13
Hit Points 85 (10d8+40)
Speed 30 ft.
12 (+1)
17 (+3)
18 (+4)
10 (+0)
10 (+0)
16 (+3)
Skills
Senses darkvision 60 ft., passive Perception 10
Languages Void Speech
Challenge Rating 4
Actions
Multiattack.
The vangsluagh makes two tentacle lash attacks.
Tentacle Lash.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Sonic Bullet.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (3d6) thunder damage, and the target must make a DC 13 Constitution saving throw or be deafened until the end of its next turn.
Agonizing Trill (Recharge After a Short or Long Rest).
The vangsluagh increases the pitch of its cacophony to deadly levels. Each creature within 30 feet of the vangsluagh must make a DC 13 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is stunned for 1 minute. On a success, a creature takes half the damage and isnāt stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeAberration
group
alignmentchaotic evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunitiesthunder
condition_immunitiesdeafened
cr4
reactions
legendary_desc
legendary_actions
special_abilitiesname: Constant Racket,desc: The vangsluagh has disadvantage on Dexterity (Stealth) checks.,name: Distracting Cacophony,desc: The vangsluagh constantly emits a din of bleats, trills, and trumpets. A creature that casts a spell while it is within 30 feet of the vangsluagh must make a DC 13 Intelligence, Wisdom, or Charisma saving throw. (The type of saving throw required is dependent on the spellcasting creatureās spellcasting ability score.) On a failed save, the spell isnāt cast, and the spell slot isnāt expended. In addition, a creature that starts its turn within 30 feet of the vangsluagh and is maintaining concentration on a spell must succeed on a DC 13 Constitution saving throw or it loses concentration on the spell.
spell_list
page_no359
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 359