Vent Linnorm
Gargantuan Dragon, neutral evil (CR 16)Armor Class 19 natural armor
Hit Points 247 (15d20+90)
Speed 20 ft., swim 80 ft.
25 (+7)
14 (+2)
23 (+6)
14 (+2)
14 (+2)
17 (+3)
Skills intimidation 8, perception 7, survival 7
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge Rating 16
Actions
Multiattack.
The linnorm can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail.
Bite.
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) necrotic damage.
Tail.
Melee Weapon Attack. +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. The target is grappled (escape DC 18) if it is a Large or smaller creature and the linnorm doesnât have two other creatures grappled. Until this grapple ends, the target is restrained.
Frightful Presence.
Each creature of the linnormâs choice that is within 120 feet of the linnorm and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the creatureâs saving throw is successful or the effect ends for it, the creature is immune to the linnormâs Frightful Presence for the next 24 hours.
Inky Breath (Recharge 5-6).
The linnorm exhales a cloud of briny ink in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw. On a failure, a creature takes 52 (15d6) necrotic damage and is blinded for 1 minute. On a success, a creature takes half the damage and isnât blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeGargantuan
typeDragon
group
alignmentneutral evil
strength_save12
dexterity_save7
constitution_save11
intelligence_save
wisdom_save
charisma_save8
perception7
damage_vulnerabilities
damage_resistancesfire
damage_immunitiescold
condition_immunities
cr16
reactions
legendary_desc
legendary_actions
special_abilitiesname: Amphibious,desc: The linnorm can breathe air and water.,name: Blood Scent,desc: The linnorm can smell blood in the water within 5 miles of it. It can determine whether the blood is fresh or old and what type of creature shed the blood. In addition, the linnorm has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find or track a creature that doesnât have all its hp.
spell_list
page_no239
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 239