Vexxeh
Huge Fiend, lawful evil (CR 6)Armor Class 15 natural armor
Hit Points 94 (9d12+36)
Speed 40 ft.
20 (+5)
13 (+1)
19 (+4)
12 (+1)
10 (+0)
12 (+1)
Skills intimidation 4
Senses truesight 60 ft., passive Perception 10
Languages Common, Infernal
Challenge Rating 6
Actions
Multiattack.
The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.
Claw.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
sizeHuge
typeFiend
group
alignmentlawful evil
strength_save8
dexterity_save
constitution_save
intelligence_save
wisdom_save3
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
damage_immunitiespoison
condition_immunitiespoisoned, unconscious
cr6
reactions
legendary_desc
legendary_actions
special_abilitiesname: Four-Legged Lope,desc: When the vexxeh uses its action to Dash, it moves at three times its speed.,name: Weak Willed,desc: The vexxeh has disadvantage on saving throws against being charmed.
spell_list
page_no360
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 360