Vine Lord's Tendril Puppet
Medium Plant, lawful neutral (CR 2)Armor Class 13 studded leather armor
Hit Points 34 (4d8+16)
Speed 30 ft.
16 (+3)
12 (+1)
18 (+4)
6 (-2)
6 (-2)
8 (-1)
Skills
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 8
Languages -
Challenge Rating 2
Actions
Assegai.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Hurl Thorns.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.
sizeMedium
typePlant
group
alignmentlawful neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilitiesfire
damage_resistances
damage_immunities
condition_immunitiesblinded, deafened
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Poor Vision,desc: Tendril puppets see almost nothing beyond 30 feet away.,name: Regeneration,desc: The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain.,name: Root Mind,desc: Within a vine lord's forest or jungle, the tendril puppet's blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can't be surprised.,name: Green Strider,desc: The tendril puppet ignores movement restrictions and damage caused by natural undergrowth.,name: Magic Resistance,desc: The tendril puppet has advantage on saving throws against spells and other magical effects.
spell_list
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document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 403