Void Dragon Wyrmling

Medium Dragon, chaotic neutral (CR 2)

Armor Class 17 natural armor

Hit Points 45 (6d8+18)🎲

Speed 30 ft., fly 60 ft., hover true ft.


STR

16 (+3)

DEX

10 (+0)

CON

17 (+3)

INT

12 (+1)

WIS

9 (-1)

CHR

17 (+3)


Skills perception 3, stealth 2

Senses blindsight 30ft, darkvision 120ft, passive Perception 13

Languages Common, Draconic, Void Speech

Challenge Rating 2

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.

Breath Weapons (Recharge 5-6).

The dragon uses one of the following breath weapons:

Gravitic Breath.

The dragon exhales a 15-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, must make a DC 13 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively.

Stellar Flare Breath.

The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.


sizeMedium

typeDragon

group

alignmentchaotic neutral

strength_save

dexterity_save4

constitution_save5

intelligence_save

wisdom_save1

charisma_save5

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiescold

condition_immunities

cr2

reactionsname: Void Twist,desc: When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 2 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.

legendary_desc

legendary_actions

special_abilitiesname: Chill of the Void,desc: Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.,name: Void Dweller,desc: As ancient void dragon.

spell_list

page_no140

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

Find the complete stats on: Open5e

Tome of Beasts, page no. 140
Other formats: JSON

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