Wardu

Medium Aberration, neutral evil (CR 6)

Armor Class 16 natural armor

Hit Points 105 (14d8+42)🎲

Speed 0 ft., fly 40 ft., hover true ft.


STR

10 (+0)

DEX

18 (+4)

CON

16 (+3)

INT

10 (+0)

WIS

15 (+2)

CHR

12 (+1)


Skills

Senses darkvision 60 ft., passive Perception 13

Languages understands Deep Speech but can’t speak, telepathy 60 ft.

Challenge Rating 6

Actions

Multiattack.

The wardu uses its Segmented Gaze. It then makes two proboscis attacks.

Proboscis.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage, and the wardu regains hp equal to half the damage dealt. If the target is a spellcaster, the target has disadvantage on Constitution saving throws to maintain its concentration until the end of its next turn.

Segmented Gaze.

The wardu’s segmented central eye flares with unstable magical energy. One creature the wardu can see within 30 feet of it must succeed on a DC 15 Constitution saving throw or suffer a random condition until the end of its next turn. Roll a d4 to determine the condition: blinded (1), frightened (2), deafened (3), or incapacitated (4).


sizeMedium

typeAberration

group

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save3

wisdom_save

charisma_save4

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunitiesexhaustion, prone

cr6

reactions

legendary_desc

legendary_actions

special_abilitiesname: Flyby,desc: The wardu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.,name: Magic Resistance,desc: The wardu has advantage on saving throws against spells and other magical effects.

spell_list

page_no365

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 365
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