Water Elemental

Large Elemental, neutral (CR 5)
Illustration of Water Elemental Captivating Caption

Armor Class 14 natural armor

Hit Points 114 (12d10+48)🎲

Speed 30 ft., swim 90 ft.


STR

18 (+4)

DEX

14 (+2)

CON

18 (+4)

INT

5 (-3)

WIS

10 (+0)

CHR

8 (-1)


Skills

Senses darkvision 60 ft., passive Perception 10

Languages Aquan

Challenge Rating 5

Actions

Multiattack.

The elemental makes two slam attacks.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Whelm (Recharge 4-6).

Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 13 (2d8 + 4) bludgeoning damage. If it is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 14 Strength and succeeding.


sizeLarge

typeElemental

groupElementals

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunitiespoison

condition_immunitiesexhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Water Form,desc: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.,name: Freeze,desc: If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 ft. until the end of its next turn.

spell_list

page_no307

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 307
Other formats: JSON

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