Werebat
Medium Humanoid (human, shapechanger), lawful evil (CR 3)Armor Class 13 in humanoid form, 14 (natural armor) in bat or hybrid form
Hit Points 66 (12d8+12)
Speed 30 ft., fly 50 ft.
12 (+1)
16 (+3)
12 (+1)
10 (+0)
12 (+1)
9 (-1)
Skills perception 3, stealth 5
Senses blindsight 60 ft., passive Perception 13
Languages Common (can't speak in bat form)
Challenge Rating 3
Actions
Multiattack (Humanoid or Hybrid Form Only).
In humanoid form, the werebat makes two mace attacks. In hybrid form, it makes two attacks: one with its bite and one with its claws or mace.
Bite (Bat or Hybrid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebat lycanthropy.
Claws (Hybrid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.
Mace (Humanoid Form Only).
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
sizeMedium
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silver
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Echolocation,desc: The werebat can't use its blindsight while deafened.,name: Keen Hearing,desc: The werebat has advantage on Wisdom (Perception) checks that rely on hearing.,name: Shapechanger,desc: The werebat can use its action to polymorph into a bat-humanoid hybrid or into a Medium-sized bat, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form with the exception that only its true and bat forms retain its flying speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.,name: Sunlight Sensitivity,desc: While in sunlight, the werebat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
spell_list
page_no258
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 258