Werebat

Medium Humanoid (human, shapechanger), lawful evil (CR 3)

Armor Class 13 in humanoid form, 14 (natural armor) in bat or hybrid form

Hit Points 66 (12d8+12)🎲

Speed 30 ft., fly 50 ft.


STR

12 (+1)

DEX

16 (+3)

CON

12 (+1)

INT

10 (+0)

WIS

12 (+1)

CHR

9 (-1)


Skills perception 3, stealth 5

Senses blindsight 60 ft., passive Perception 13

Languages Common (can't speak in bat form)

Challenge Rating 3

Actions

Multiattack (Humanoid or Hybrid Form Only).

In humanoid form, the werebat makes two mace attacks. In hybrid form, it makes two attacks: one with its bite and one with its claws or mace.

Bite (Bat or Hybrid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebat lycanthropy.

Claws (Hybrid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) slashing damage.

Mace (Humanoid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.


sizeMedium

typeHumanoid

group

alignmentlawful evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silver

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Echolocation,desc: The werebat can't use its blindsight while deafened.,name: Keen Hearing,desc: The werebat has advantage on Wisdom (Perception) checks that rely on hearing.,name: Shapechanger,desc: The werebat can use its action to polymorph into a bat-humanoid hybrid or into a Medium-sized bat, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form with the exception that only its true and bat forms retain its flying speed. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.,name: Sunlight Sensitivity,desc: While in sunlight, the werebat has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

spell_list

page_no258

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 258
Other formats: JSON

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