Wereowl
Medium Humanoid (elf, shapechanger), lawful evil (CR 5)Armor Class 13
Hit Points 117 (18d8+36)
Speed 30 ft.
15 (+2)
16 (+3)
15 (+2)
10 (+0)
13 (+1)
11 (+0)
Skills perception 7, stealth 6
Senses darkvision 60 ft., passive Perception 17
Languages Common (canât speak in owl form), Giant Owl (canât speak in humanoid form)
Challenge Rating 5
Actions
Multiattack.
In owl form, the wereowl makes two talon attacks. In humanoid form, it makes three shortbow or shortsword attacks. In hybrid form, it can attack like an owl or a humanoid.
Shortsword (Humanoid or Hybrid Form Only).
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Talon (Hybrid or Owl Form Only).
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with wereowl lycanthropy.
Shortbow (Humanoid or Hybrid Form Only).
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
sizeMedium
typeHumanoid
group
alignmentlawful evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception7
damage_vulnerabilities
damage_resistances
damage_immunitiesbludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
condition_immunities
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flyby,desc: The wereowl doesnât provoke opportunity attacks when it flies out of an enemyâs reach.,name: Keen Hearing and Sight,desc: The wereowl has advantage on Wisdom (Perception) checks that rely on hearing or sight.,name: Shapechanger,desc: The wereowl can use its action to polymorph into an owl-humanoid hybrid or into a giant owl, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isnât transformed. It reverts to its true form if it dies.,name: Silent Flight (Hybrid or Owl Form Only),desc: The wereowl has advantage on Dexterity (Stealth) checks when it flies.
spell_list
page_no194
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 194