Whisperer in Darkness
Medium Aberration, neutral evil (CR 15)Armor Class 17 natural armor
Hit Points 142 (15d8+75)
Speed 30 ft.
15 (+2)
19 (+4)
21 (+5)
25 (+7)
18 (+4)
16 (+3)
Skills arcana 17, deception 13, medicine 9, perception 9, stealth 9
Senses truesight 120 ft., passive Perception 19
Languages all, telepathy 60 ft.
Challenge Rating 15
Actions
Multiattack.
The whisperer in the darkness makes two Grasp of the Void attacks.
Grasp of the Void.
Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
sizeMedium
typeAberration
group
alignmentneutral evil
strength_save
dexterity_save
constitution_save10
intelligence_save
wisdom_save9
charisma_save8
perception9
damage_vulnerabilities
damage_resistancescold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
damage_immunitiespsychic, poison
condition_immunitiesfrightened, charmed, poisoned
cr15
reactions
legendary_desc
legendary_actions
special_abilitiesname: Disquieting Technology,desc: The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.,name: Magic Resistance,desc: The whisperer has advantage on saving throws against spells and other magical effects.,name: Innate Spellcasting,desc: The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components: At will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion 3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport 1/day each: feeblemind, meteor swarm, mind blank, weird
spell_list
page_no378
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
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Creature Codex, page no. 378