Wight
Medium Undead, (CR 3)Armor Class 15
Hit Points 45 (6d8+18)
Speed 30 ft.
14 (+2)
14 (+2)
16 (+3)
10 (+0)
12 (+1)
14 (+2)
Skills
Senses darkvision 60 ft., passive Perception 13
Languages the languages it knew in life
Challenge Rating 3
Actions
Longsword.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage.
Seize.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 3 (1d6) cold damage and the target is grappled (escape DC 12). Until this grapple ends the target is restrained and the only attack the wight can make is Life Drain against the grappled target.
Longbow.
Ranged Weapon Attack: +4 to hit range 150/600 ft. one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) cold damage.
sizeMedium
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancescold, necrotic; damage from nonmagical, non-silvered weapons
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Cold Aura,desc: A creature that starts its turn grappled by the wight, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) cold damage. A creature can take this damage only once per turn. If the wight has been subjected to fire damage since its last turn, this trait doesnt function.,name: Sunlight Sensitivity,desc: While in sunlight, the wight has disadvantage on attack rolls, as well as on Perception checks that rely on sight.,name: Undead Nature,desc: A wight doesnt require air, sustenance, or sleep.
spell_list
page_no423
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 423