Will-o-Wisp

Small Undead, (CR 2)
Illustration of Will-o-Wisp Captivating Caption

Armor Class 17

Hit Points 28 (8d6)🎲

Speed 0 ft., fly 50 ft.


STR

2 (-4)

DEX

24 (+7)

CON

10 (+0)

INT

12 (+1)

WIS

14 (+2)

CHR

12 (+1)


Skills

Senses darkvision 120 ft., passive Perception 12

Languages the languages it knew in life

Challenge Rating 2

Actions

Shock.

Melee Spell Attack: +4 to hit reach 5 ft. one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.


sizeSmall

typeUndead

group

alignment

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire, necrotic, thunder; damage from nonmagical weapons

damage_immunitieslightning, poison

condition_immunitiesfatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

cr2

reactions

legendary_desc

legendary_actions

special_abilitiesname: Conductive,desc: Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.,name: Insubstantial,desc: The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Treasure Sense,desc: The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.,name: Undead Nature,desc: A will-o-wisp doesnt require air, sustenance, or sleep.

spell_list

page_no425

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

Find the complete stats on: Open5e

Level Up Advanced 5e Monstrous Menagerie, page no. 425
Other formats: JSON

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