Will-o-Wisp
Small Undead, (CR 2)Armor Class 17
Hit Points 28 (8d6)
Speed 0 ft., fly 50 ft.
2 (-4)
24 (+7)
10 (+0)
12 (+1)
14 (+2)
12 (+1)
Skills
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge Rating 2
Actions
Shock.
Melee Spell Attack: +4 to hit reach 5 ft. one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.
sizeSmall
typeUndead
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistancesacid, cold, fire, necrotic, thunder; damage from nonmagical weapons
damage_immunitieslightning, poison
condition_immunitiesfatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
cr2
reactions
legendary_desc
legendary_actions
special_abilitiesname: Conductive,desc: Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.,name: Insubstantial,desc: The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.,name: Treasure Sense,desc: The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.,name: Undead Nature,desc: A will-o-wisp doesnt require air, sustenance, or sleep.
spell_list
page_no425
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
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Level Up Advanced 5e Monstrous Menagerie, page no. 425