Willowhaunt
Huge Undead, neutral evil (CR 5)Armor Class 14 natural armor
Hit Points 90 (12d12+12)
Speed 20 ft.
17 (+3)
10 (+0)
12 (+1)
9 (-1)
14 (+2)
19 (+4)
Skills insight 5, intimidation 7
Senses darkvision 60 ft., passive Perception 12
Languages understands Common but canât speak, telepathy 60 ft.
Challenge Rating 5
Actions
Multiattack.
The willowhaunt makes two slam attacks.
Slam.
Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 (1d12 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.
Provoke Murder.
The willowhaunt chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or be overcome with murderous intent for 1 minute. While overcome with murderous intent, a creature has advantage on melee attack rolls and is compelled to kill creatures within 30 feet of the willowhaunt. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the willowhaunt each turn. If no other creature is near enough to move to and attack, it stalks off in a random direction, seeking a new target to drag within 30 feet of the willowhaunt. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Whispers of Madness (Recharge 5-6).
The willowhaunt whispers in the minds of nearby creatures. Each creature of the willowhauntâs choice within 30 feet of it must make a DC 15 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is afflicted with short term madness. On a success, a creature takes half the damage and isnât afflicted with madness. If a saving throw fails by 5 or more, the creature is afflicted with long term madness instead. A creature afflicted with madness caused by the willowhauntâs whispers has disadvantage on its saving throw against the Willowhauntâs Provoke Murder.
sizeHuge
typeUndead
group
alignmentneutral evil
strength_save6
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save7
perception
damage_vulnerabilities
damage_resistanceslightning; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesnecrotic, poison
condition_immunitiescharmed, exhaustion, frightened, poisoned
cr5
reactions
legendary_desc
legendary_actions
special_abilitiesname: Living Projection,desc: The willowhauntâs skeletal form is covered with a magical illusion that makes it look like a living willow tree. The willowhaunt can use a bonus action to dismiss this illusion until the end of its next turn. The changes wrought by this illusion fail to hold up to physical inspection. For example, the willowhauntâs trunk appears to be made of bark, but someone touching it would feel the treeâs polished bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern the willowhauntâs true appearance.
spell_list
page_no369
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 2, page no. 369