Wind Witch
Large Plant, chaotic evil (CR 3)Armor Class 13
Hit Points 66 (12d8+12)
Speed 30 ft., fly 60 ft.
6 (-2)
16 (+3)
12 (+1)
6 (-2)
11 (+0)
8 (-1)
Skills perception 0
Senses blindsight 60' (blind beyond), passive Perception 12
Languages understands Common but canât speak
Challenge Rating 3
Actions
Multiattack.
Two Slam attacks or one Slam attack and uses Capture.
Slam.
Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage.
Capture.
Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target canât be hit by wind witchâs Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage.
sizeLarge
typePlant
group
alignmentchaotic evil
strength_save
dexterity_save5
constitution_save5
intelligence_save
wisdom_save
charisma_save
perception0
damage_vulnerabilities
damage_resistancesbludgeoning, piercing
damage_immunities
condition_immunitiesexhaustion, poisoned, prone
cr3
reactionsname: Bouncy Escape,desc: When it takes damage from a melee attack can move up to half its fly speed. This move doesnât provoke opportunity attacks. It releases a captured creature when it uses this.
legendary_desc
legendary_actions
special_abilitiesname: Cursed Plant,desc: If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesnât function if it took fire on same round it was reduced to 0 hp or if its body was destroyed.,name: Flammable,desc: When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn.,name: Tumbleweed Form,desc: Can enter hostile creatureâs space and stop there.
spell_list
page_no393
document__license_urlhttp://open5e.com/legal
document__slugtob3
document__titleTome of Beasts 3
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
Find the complete stats on: Open5e
Tome of Beasts 3, page no. 393