Winter Wolf

Large Monstrosity, neutral evil (CR 3)

Armor Class 13 natural armor

Hit Points 75 (10d10+20)🎲

Speed 50 ft.


STR

18 (+4)

DEX

13 (+1)

CON

14 (+2)

INT

7 (-2)

WIS

12 (+1)

CHR

8 (-1)


Skills perception 5, stealth 3

Senses passive Perception 15

Languages Common, Giant, Winter Wolf

Challenge Rating 3

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Cold Breath (Recharge 5-6).

The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.


sizeLarge

typeMonstrosity

groupMiscellaneous Creatures

alignmentneutral evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunitiescold

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Keen Hearing and Smell,desc: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Pack Tactics,desc: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.,name: Snow Camouflage,desc: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

spell_list

page_no392

document__license_urlhttp://open5e.com/legal

document__slugwotc-srd

document__title5e Core Rules

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd

Find the complete stats on: Open5e

5e Core Rules, page no. 392
Other formats: JSON

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