Winter Wolf
Large Monstrosity, neutral evil (CR 3)Armor Class 13 natural armor
Hit Points 75 (10d10+20)
Speed 50 ft.
18 (+4)
13 (+1)
14 (+2)
7 (-2)
12 (+1)
8 (-1)
Skills perception 5, stealth 3
Senses passive Perception 15
Languages Common, Giant, Winter Wolf
Challenge Rating 3
Actions
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Cold Breath (Recharge 5-6).
The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
sizeLarge
typeMonstrosity
groupMiscellaneous Creatures
alignmentneutral evil
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunitiescold
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Keen Hearing and Smell,desc: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.,name: Pack Tactics,desc: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.,name: Snow Camouflage,desc: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
spell_list
page_no392
document__license_urlhttp://open5e.com/legal
document__slugwotc-srd
document__title5e Core Rules
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
Find the complete stats on: Open5e
5e Core Rules, page no. 392