Witch Queen

Small Humanoid (derro), chaotic evil (CR 5)

Armor Class 15 studded leather armor

Hit Points 77 (14d6+28)🎲

Speed 30 ft.


STR

9 (-1)

DEX

16 (+3)

CON

14 (+2)

INT

11 (+0)

WIS

9 (-1)

CHR

16 (+3)


Skills arcana 3, stealth 6

Senses darkvision 120 ft., passive Perception 9

Languages Common, Dwarvish, Undercommon

Challenge Rating 5

Actions

Maddening Scimitar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.


sizeSmall

typeHumanoid

group

alignmentchaotic evil

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr5

reactions

legendary_desc

legendary_actions

special_abilitiesname: Heightened Spell (3/Day),desc: As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.,name: Magic Resistance,desc: The witch queen has advantage on saving throws against spells and other magical effects.,name: Sunlight Sensitivity,desc: While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.,name: Spellcasting,desc: The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared: Cantrips (at will): acid splash, mage hand, message, ray of frost 1st level (4 slots): burning hands, magic missile, sleep 2nd level (3 slots): invisibility, spider climb, suggestion 3rd level (3 slots): blink, fear, lightning bolt 4th level (2 slots): blight, confusion

spell_list

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Creature Codex, page no. 97
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