Witchlight

Tiny Construct, neutral (CR 1/4)

Armor Class 14

Hit Points 10 (4d4)🎲

Speed fly 50 ft.


STR

1 (-5)

DEX

18 (+4)

CON

10 (+0)

INT

10 (+0)

WIS

13 (+1)

CHR

7 (-2)


Skills perception 3

Senses darkvision 60 ft., passive Perception 13

Languages understands the language of its creator but can't speak

Challenge Rating 1/4

Actions

Light Ray.

Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

Flash (Recharge 5-6).

The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.


sizeTiny

typeConstruct

group

alignmentneutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception3

damage_vulnerabilities

damage_resistances

damage_immunitiespoison, radiant

condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned

cr0.25

reactions

legendary_desc

legendary_actions

special_abilitiesname: Dispel Magic Weakness,desc: Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.,name: Luminance,desc: A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.,name: Thin As Light,desc: While a witchlight is not incorporeal, it can pass through any opening that light can.

spell_list

page_no409

document__license_urlhttp://open5e.com/legal

document__slugtob

document__titleTome of Beasts

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/

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Tome of Beasts, page no. 409
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