Witchlight
Tiny Construct, neutral (CR 1/4)Armor Class 14
Hit Points 10 (4d4)
Speed fly 50 ft.
1 (-5)
18 (+4)
10 (+0)
10 (+0)
13 (+1)
7 (-2)
Skills perception 3
Senses darkvision 60 ft., passive Perception 13
Languages understands the language of its creator but can't speak
Challenge Rating 1/4
Actions
Light Ray.
Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
Flash (Recharge 5-6).
The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.
sizeTiny
typeConstruct
group
alignmentneutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception3
damage_vulnerabilities
damage_resistances
damage_immunitiespoison, radiant
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr0.25
reactions
legendary_desc
legendary_actions
special_abilitiesname: Dispel Magic Weakness,desc: Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.,name: Luminance,desc: A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.,name: Thin As Light,desc: While a witchlight is not incorporeal, it can pass through any opening that light can.
spell_list
page_no409
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 409