Xenabsorber
Medium Aberration, chaotic neutral (CR 3)Armor Class 15 natural armor
Hit Points 65 (10d8+20)
Speed 30 ft.
17 (+3)
12 (+1)
15 (+2)
10 (+0)
13 (+1)
15 (+2)
Skills deception 4, perception 5
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge Rating 3
Actions
Multiattack.
The xenabsorber makes two melee attacks.
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
sizeMedium
typeAberration
group
alignmentchaotic neutral
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception5
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr3
reactions
legendary_desc
legendary_actions
special_abilitiesname: Disguise,desc: The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.,name: Trait Mimicry,desc: As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.
spell_list
page_no387
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 387