Xenabsorber

Medium Aberration, chaotic neutral (CR 3)

Armor Class 15 natural armor

Hit Points 65 (10d8+20)🎲

Speed 30 ft.


STR

17 (+3)

DEX

12 (+1)

CON

15 (+2)

INT

10 (+0)

WIS

13 (+1)

CHR

15 (+2)


Skills deception 4, perception 5

Senses darkvision 60 ft., passive Perception 15

Languages Common

Challenge Rating 3

Actions

Multiattack.

The xenabsorber makes two melee attacks.

Slam.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.


sizeMedium

typeAberration

group

alignmentchaotic neutral

strength_save

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception5

damage_vulnerabilities

damage_resistances

damage_immunities

condition_immunities

cr3

reactions

legendary_desc

legendary_actions

special_abilitiesname: Disguise,desc: The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.,name: Trait Mimicry,desc: As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.

spell_list

page_no387

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

Find the complete stats on: Open5e

Creature Codex, page no. 387
Other formats: JSON

← Xecha Xhkarsh →