Xiphus
Small Fey, chaotic evil (CR 5)Armor Class 15
Hit Points 55 (10d6+20)
Speed 50 ft.
14 (+2)
21 (+5)
15 (+2)
10 (+0)
12 (+1)
14 (+2)
Skills acrobatics 8, perception 4, stealth 8
Senses darkvision 60 ft., passive Perception 14
Languages Common, Elvish, Umbral
Challenge Rating 5
Actions
Multiattack.
The xiphus makes three hidden dagger attacks.
Hidden Dagger.
Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) lightning damage.
sizeSmall
typeFey
group
alignmentchaotic evil
strength_save
dexterity_save8
constitution_save
intelligence_save
wisdom_save
charisma_save
perception4
damage_vulnerabilities
damage_resistances
damage_immunitieslightning
condition_immunities
cr5
reactionsname: Borrowed Time (Recharges after a Short or Long Rest),desc: If damage is dealt to a xiphus that would kill it, it can attempt to temporarily borrow time from another creature to avoid death. One creature the xiphus can see within 30 feet of it must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage, and the xiphus regains hp equal to the damage taken. The target is stable and doesn't die if this effect reduces its hp to 0. After 2 rounds, the xiphus takes necrotic damage, and the target regains hp, equal to the original amount borrowed.
legendary_desc
legendary_actions
special_abilitiesname: Evasion,desc: If the xiphus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the xiphus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.,name: Lightning Absorption,desc: Whenever the xiphus is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.,name: Siphon Time (Recharge 5-6),desc: As a bonus action, a xiphus chooses one creature it can see. The xiphus' clockwork heart vibrates rapidly, bending time to give the xiphus the upper hand against its chosen target. The xiphus chooses whether to have advantage on its attacks against that target or on saving throws against spells cast by the target until the start of the xiphus' next turn.,name: Startling Speed,desc: The movements of a xiphus are so swift that it is almost invisible when in motion. If the xiphus moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the xiphus is incapacitated or restrained.
spell_list
page_no388
document__license_urlhttp://open5e.com/legal
document__slugcc
document__titleCreature Codex
document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/
Find the complete stats on: Open5e
Creature Codex, page no. 388