Yaojing
Medium Celestial, neutral good (CR 15)Armor Class 15
Hit Points 202 (27d8+81)
Speed 40 ft.
14 (+2)
21 (+5)
16 (+3)
16 (+3)
18 (+4)
21 (+5)
Skills insight 9, perception 9
Senses truesight 60 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge Rating 15
Actions
Multiattack.
The yaojing uses Blasphemerâs Bane. It then makes three attacks.
Sacred Fist.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.
Sacred Bolt.
Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.
Blasphemerâs Bane.
The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojingâs next turn.
Radiant Spin (Recharge 5-6).
The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isnât pushed.
sizeMedium
typeCelestial
group
alignmentneutral good
strength_save
dexterity_save10
constitution_save
intelligence_save
wisdom_save9
charisma_save10
perception9
damage_vulnerabilities
damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks
damage_immunities
condition_immunitiescharmed, deafened, exhaustion, frightened
cr15
reactions
legendary_desc
legendary_actions
special_abilitiesname: Charlatanâs Bane,desc: The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.,name: Magic Resistance,desc: The yaojing has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The yaojingâs weapon attacks are magical.,name: Motion Blur,desc: If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.,name: Innate Spellcasting,desc: The yaojingâs innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components. At will: detect evil and good, silence 3/day each: beacon of hope, bestow curse 1/day each: death ward, dispel evil and good
spell_list
page_no377
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 377