Yaojing

Medium Celestial, neutral good (CR 15)

Armor Class 15

Hit Points 202 (27d8+81)🎲

Speed 40 ft.


STR

14 (+2)

DEX

21 (+5)

CON

16 (+3)

INT

16 (+3)

WIS

18 (+4)

CHR

21 (+5)


Skills insight 9, perception 9

Senses truesight 60 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge Rating 15

Actions

Multiattack.

The yaojing uses Blasphemer’s Bane. It then makes three attacks.

Sacred Fist.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.

Sacred Bolt.

Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.

Blasphemer’s Bane.

The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing’s next turn.

Radiant Spin (Recharge 5-6).

The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn’t pushed.


sizeMedium

typeCelestial

group

alignmentneutral good

strength_save

dexterity_save10

constitution_save

intelligence_save

wisdom_save9

charisma_save10

perception9

damage_vulnerabilities

damage_resistancesradiant; bludgeoning, piercing, and slashing from nonmagical attacks

damage_immunities

condition_immunitiescharmed, deafened, exhaustion, frightened

cr15

reactions

legendary_desc

legendary_actions

special_abilitiesname: Charlatan’s Bane,desc: The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it.,name: Magic Resistance,desc: The yaojing has advantage on saving throws against spells and other magical effects.,name: Magic Weapons,desc: The yaojing’s weapon attacks are magical.,name: Motion Blur,desc: If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn.,name: Innate Spellcasting,desc: The yaojing’s innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components. At will: detect evil and good, silence 3/day each: beacon of hope, bestow curse 1/day each: death ward, dispel evil and good

spell_list

page_no377

document__license_urlhttp://open5e.com/legal

document__slugtob2

document__titleTome of Beasts 2

document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/

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Tome of Beasts 2, page no. 377
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