Yobbo
Small Humanoid, (CR 1)Armor Class 15
Hit Points 11 (3d6)
Speed 30 ft.
8 (-1)
14 (+2)
10 (+0)
16 (+3)
8 (-1)
8 (-1)
Skills
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge Rating 1
Actions
Mangler.
Melee Weapon Attack: +4 to hit reach 5 ft. one target. Hit: 5 (2d4 + 2) slashing damage. A natural 20 scored with thisweapon mangles the targets hand rendering it useless until the targets next long rest. A natural 1 scored with thisweapon does the same but to the yobbo.
Spike ball.
Ranged Weapon Attack: +4 to hit range 30/90 ft. one target. Hit: 5 (1d6 + 2) bludgeoning damage.
sizeSmall
typeHumanoid
group
alignment
strength_save
dexterity_save
constitution_save
intelligence_save
wisdom_save
charisma_save
perception
damage_vulnerabilities
damage_resistances
damage_immunities
condition_immunities
cr1
reactions
legendary_desc
legendary_actions
special_abilitiesname: Magic Eater,desc: Yobbos figure all magic works the sameway that magic potions do. As such, they devour spellcomponents, spell scrolls, and magical trinketsalikewhen they are made aware of them. Yobbos instinctivelyknow which creatures have magic items onthem. When they successfully grab a creature, theyuse their next action to take that creatures nearestmagic item and then stuff it down their throats. Ifit is a weapon, it deals damage to them as if theydbeen hit by that weapon. If its a piece of armor, theirmouths stretch to fit around it. They are now imbuedwith the powers of the devoured magic item.,name: Explosive Death,desc: When a yobbo is reduced to 0 hitpoints, its body explodes and releases a random1st-level spell. This spell targets the creature nearestto the yobbos corpse.
spell_list
page_no
document__license_urlhttp://open5e.com/legal
document__slugmenagerie
document__titleLevel Up Advanced 5e Monstrous Menagerie
document__urlhttps://www.levelup5e.com
Find the complete stats on: Open5e
Level Up Advanced 5e Monstrous Menagerie