Young Blue Dragon Zombie
Large Undead, neutral evil (CR 10)Armor Class 18 natural armor
Hit Points 152 (16d10+64)
Speed 30 ft., fly 70 ft., burrow 10 ft.
21 (+5)
6 (-2)
19 (+4)
3 (-4)
8 (-1)
5 (-3)
Skills
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 9
Languages understands the languages it knew in life but can’t speak
Challenge Rating 10
Actions
Multiattack.
The dragon zombie makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Rotting Breath (Recharge 5-6).
The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.
sizeLarge
typeUndead
group
alignmentneutral evil
strength_save
dexterity_save2
constitution_save8
intelligence_save
wisdom_save3
charisma_save1
perception
damage_vulnerabilities
damage_resistances
damage_immunitieslightning, poison
condition_immunitiespoisoned
cr10
reactions
legendary_desc
legendary_actions
special_abilitiesname: Undead Fortitude,desc: If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
spell_list
page_no180
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 180