Young River Dragon

Large Dragon, (CR 9)

Armor Class 17

Hit Points 142 (19d10+38)🎲

Speed 60 ft., swim 80 ft., fly 80 ft.


STR

14 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

12 (+1)

WIS

16 (+3)

CHR

12 (+1)


Skills

Senses darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17

Languages Aquan, Common, Draconic

Challenge Rating 9

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +7 to hit reach 10 ft. one target. Hit: 19 (3d10 + 3) piercing damage.

Claws.

Melee Weapon Attack: +7 to hit reach 5 ft. one target. Hit: 12 (2d8 + 3) slashing damage.

Torrential Breath (Recharge 5-6).

The dragon exhales water in a 30-foot-long 5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success.


sizeLarge

typeDragon

group

alignment

strength_save

dexterity_save7

constitution_save6

intelligence_save5

wisdom_save7

charisma_save5

perception

damage_vulnerabilities

damage_resistancesdamage from nonmagical weapons

damage_immunities

condition_immunitiesfatigue

cr9

reactions

legendary_desc

legendary_actions

special_abilitiesname: Amphibious,desc: The dragon can breathe air and water.,name: Flowing Grace,desc: The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.,name: Shimmering Scales,desc: While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away.,name: Essence Link,desc: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.,name: Innate Spellcasting,desc: The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud

spell_list

page_no132

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 132
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