Young Shadow Dragon

Large Dragon, (CR 10)

Armor Class 17

Hit Points 114 (12d10+48)🎲

Speed 40 ft., swim 40 ft., fly 80 ft., climb 40 ft.


STR

18 (+4)

DEX

14 (+2)

CON

18 (+4)

INT

12 (+1)

WIS

12 (+1)

CHR

18 (+4)


Skills

Senses darkvision 240 ft., passive Perception 15

Languages Common, Draconic

Challenge Rating 10

Actions

Multiattack.

The dragon attacks once with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +8 to hit reach 10 ft. one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage.

Claws.

Melee Weapon Attack: +8 to hit reach 5 ft. one target. Hit: 17 (3d8 + 4) slashing damage.

Anguished Breath (Recharge 5-6).

The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success.


sizeLarge

typeDragon

group

alignment

strength_save

dexterity_save6

constitution_save8

intelligence_save5

wisdom_save5

charisma_save

perception

damage_vulnerabilities

damage_resistancesacid, cold, fire, lightning, thunder; damage from nonmagical weapons

damage_immunitiesnecrotic, poison

condition_immunitiesfatigue, frightened, grappled, paralyzed, poisoned, prone, restrained

cr10

reactions

legendary_desc

legendary_actions

special_abilitiesname: Evil,desc: The dragon radiates an Evil aura.,name: Incorporeal Movement,desc: The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.,name: Essence Link,desc: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.,name: Innate Spellcasting,desc: The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good

spell_list

page_no137

document__license_urlhttp://open5e.com/legal

document__slugmenagerie

document__titleLevel Up Advanced 5e Monstrous Menagerie

document__urlhttps://www.levelup5e.com

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Level Up Advanced 5e Monstrous Menagerie, page no. 137
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