Young Void Dragon
Large Dragon, chaotic neutral (CR 9)Armor Class 18 natural armor
Hit Points 157 (15d10+75)
Speed 40 ft., fly 80 ft., hover true ft.
20 (+5)
10 (+0)
21 (+5)
14 (+2)
11 (+0)
19 (+4)
Skills arcana 10, history 10, perception 8, persuasion 8, stealth 4
Senses blindsight 30ft, darkvision 120ft, passive Perception 18
Languages Common, Draconic, Void Speech
Challenge Rating 9
Actions
Multiattack.
The dragon makes three attacks: one with its bite and two with its claws.
Bite.
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.
Claw.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons (Recharge 5-6).
The dragon uses one of the following breath weapons:
Gravitic Breath.
The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon.
Falling damage in the area increases to 1d10 per 10 feet fallen.
When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively.
Stellar Flare Breath.
The dragon exhales star fire in a 30- foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
sizeLarge
typeDragon
group
alignmentchaotic neutral
strength_save
dexterity_save4
constitution_save9
intelligence_save
wisdom_save4
charisma_save8
perception8
damage_vulnerabilities
damage_resistances
damage_immunitiescold
condition_immunitiescharmed, frightened
cr9
reactionsname: Void Twist,desc: When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 4 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.
legendary_desc
legendary_actions
special_abilitiesname: Chill of the Void,desc: Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.,name: Void Dweller,desc: As ancient void dragon.
spell_list
page_no140
document__license_urlhttp://open5e.com/legal
document__slugtob
document__titleTome of Beasts
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/
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Tome of Beasts, page no. 140