Zalikum
Huge Construct, neutral evil (CR 7)Armor Class 16 natural armor
Hit Points 103 (9d12+45)
Speed 20 ft., fly 80 ft.
19 (+4)
17 (+3)
21 (+5)
8 (-1)
10 (+0)
15 (+2)
Skills perception 3
Senses darkvision 120 ft., passive Perception 13
Languages understands the languages of its creator but canât speak
Challenge Rating 7
Actions
Multiattack.
The zalikum makes one beak attack and one talon attack.
Beak.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage. If a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and canât rejuvenate (see the Rejuvenation trait).
Talon.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage.
Death-infused Desert Breath (Recharge 6).
The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If a creatureâs saving throw fails by 5 or more, the creature also suffers one level of exhaustion.
sizeHuge
typeConstruct
group
alignmentneutral evil
strength_save
dexterity_save6
constitution_save
intelligence_save
wisdom_save
charisma_save5
perception3
damage_vulnerabilities
damage_resistancesbludgeoning, piercing, and slashing from nonmagical attacks
damage_immunitiesfire, necrotic, poison, psychic
condition_immunitiescharmed, exhaustion, frightened, paralyzed, petrified, poisoned
cr7
reactions
legendary_desc
legendary_actions
special_abilitiesname: Flyby,desc: The zalikum doesnât provoke opportunity attacks when it flies out of an enemyâs reach.,name: Ghastly Heated Body,desc: A creature that touches the zalikum or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) necrotic damage.,name: Rejuvenation,desc: The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with holy water and buried in consecrated ground, its trapped souls are freed, and the zalikum canât rejuvenate.
spell_list
page_no382
document__license_urlhttp://open5e.com/legal
document__slugtob2
document__titleTome of Beasts 2
document__urlhttps://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/
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Tome of Beasts 2, page no. 382