Ziphius

Gargantuan Aberration, neutral (CR 8)

Armor Class 16 natural armor

Hit Points 135 (10d20+30)🎲

Speed 10 ft., swim 60 ft.


STR

19 (+4)

DEX

13 (+1)

CON

16 (+3)

INT

9 (-1)

WIS

13 (+1)

CHR

4 (-3)


Skills perception 4

Senses blindsight 120 ft., passive Perception 14

Languages Aquan, telepathy 120 ft.

Challenge Rating 8

Actions

Multiattack.

The ziphius makes one beak attack and one claw attack.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Beak.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 15 Strength saving throw or be swallowed by the ziphius. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the ziphius, and it takes 14 (4d6) acid damage at the start of each of the ziphius' turns. The ziphius can have only one target swallowed at a time.

If the ziphius takes 20 damage or more on a single turn from a creature inside it, the ziphius must succeed on a DC 13 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 10 feet of the ziphius. If the ziphius dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Dorsal Fin.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) slashing damage.


sizeGargantuan

typeAberration

group

alignmentneutral

strength_save7

dexterity_save

constitution_save

intelligence_save

wisdom_save

charisma_save

perception4

damage_vulnerabilities

damage_resistancescold; bludgeoning, piercing and slashing from nonmagical attacks

damage_immunities

condition_immunitiesprone

cr8

reactions

legendary_desc

legendary_actions

special_abilitiesname: Charge,desc: If the ziphius moves at least 20 feet straight toward a target and then hits it with a dorsal fin attack on the same turn, the target takes an extra 27 (5d10) slashing damage.,name: Siege Monster,desc: The ziphius deals double damage to objects and structures.,name: Telepathic Foresight,desc: As a bonus action at the start of its turn, the ziphius can choose one creature within 120 feet that it can see. The ziphius' eyes glow, and the target must succeed on a DC 15 Wisdom saving throw or the ziphius creates a temporary mental bond with the target until the start of the ziphius' next turn. While bonded, the ziphius reads the creature's surface thoughts, choosing to either gain advantage on attacks against that target or cause the target to have disadvantage on attacks against the ziphius.,name: Water Breathing,desc: The ziphius can breathe only underwater.

spell_list

page_no392

document__license_urlhttp://open5e.com/legal

document__slugcc

document__titleCreature Codex

document__urlhttps://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/

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Creature Codex, page no. 392
Other formats: JSON

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