Bad Timing
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.
Classes
slugbad-timing
higher_level
page
range60 feet
target_range_sort60
componentsV
requires_verbal_componentsYes
requires_somatic_componentsNo
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time1 action
level_int2
spell_level2
schooldivination
dnd_classBard, Sorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/