Blood Spoor

By touching a drop of your quarry’s blood (spilled or drawn within the past hour), you can follow the creature’s trail unerringly across any surface or under water, no matter how fast you are moving. If your quarry takes flight, you can follow its trail along the ground—or through the air, if you have the means to fly.

If your quarry moves magically (such as by way of a [dimension door]({{ base_url }}/spells/dimension-door) or a [teleport]({{ base_url }}/spells/teleport) spell), you sense its trail as a straight path leading from where the magical movement started to where it ended. Such a route might lead through lethal or impassable barriers. This spell even reveals the route of a creature using [pass without trace]({{ base_url }}/spells/pass-without-trace), but it fails to locate a creature protected by [nondetection]({{ base_url }}/spells/nondetection) or by other effects that prevent [scrying]({{ base_url }}/spells/scrying) spells or cause [divination]({{ base_url }}/spells/divination) spells to fail. If your quarry moves to another plane, its trail ends without trace, but blood spoor picks up the trail again if the caster moves to the same plane as the quarry before the spell’s duration expires.

Classes


slugblood-spoor

higher_level

page

rangeSelf

target_range_sort0

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala drop of the quarry’s blood

can_be_cast_as_ritualNo

durationUp to 10 minutes

requires_concentrationYes

casting_time1 action

level_int4

spell_level4

schooldivination

dnd_class

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/