Blood Spoor
By touching a drop of your quarry’s blood (spilled or drawn within the past hour), you can follow the creature’s trail unerringly across any surface or under water, no matter how fast you are moving. If your quarry takes flight, you can follow its trail along the ground—or through the air, if you have the means to fly.
If your quarry moves magically (such as by way of a [dimension door]({{ base_url }}/spells/dimension-door) or a [teleport]({{ base_url }}/spells/teleport) spell), you sense its trail as a straight path leading from where the magical movement started to where it ended. Such a route might lead through lethal or impassable barriers. This spell even reveals the route of a creature using [pass without trace]({{ base_url }}/spells/pass-without-trace), but it fails to locate a creature protected by [nondetection]({{ base_url }}/spells/nondetection) or by other effects that prevent [scrying]({{ base_url }}/spells/scrying) spells or cause [divination]({{ base_url }}/spells/divination) spells to fail. If your quarry moves to another plane, its trail ends without trace, but blood spoor picks up the trail again if the caster moves to the same plane as the quarry before the spell’s duration expires.
Classes
slugblood-spoor
higher_level
page
rangeSelf
target_range_sort0
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala drop of the quarry’s blood
can_be_cast_as_ritualNo
durationUp to 10 minutes
requires_concentrationYes
casting_time1 action
level_int4
spell_level4
schooldivination
dnd_class
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/