Charming Aesthetics
You affect a group of the same plants or animals within range, giving them a harmless and attractive appearance. If a creature studies one of the enchanted plants or animals, it must make a Wisdom saving throw. If it fails the saving throw, it is charmed by the plant or animal until the spell ends or until another creature other than one of its allies does anything harmful to it. While the creature is charmed and stays within sight of the enchanted plants or animals, it has disadvantage on Wisdom (Perception) checks as well as checks to notice signs of danger. If the charmed creature attempts to move out of sight of the spell's subject, it must make a second Wisdom saving throw. If it fails the saving throw, it refuses to move out of sight of the spell's subject. It can repeat this save once per minute. If it succeeds, it can move away, but it remains charmed.
Classes
slugcharming-aesthetics
higher_levelWhen you cast this spell using a spell slot of 4th level or higher, you can target one additional group of plants or animals for each slot level above 4th.
page
range60 Feet
target_range_sort60
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration1 Day
requires_concentrationNo
casting_time1 action
level_int3
spell_level3
schoolenchantment
dnd_classDruid
archetype
circles
document__slugwarlock
document__titleWarlock Archives
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product-category/all-products/warlock-5th-edition-dnd/