Circle of Devestation
You create a 10-foot tall, 20-foot radius ring of destructive energy around a point you can see within range. The area inside the ring is difficult terrain. When you cast the spell and as a bonus action on each of your turns, you can choose one of the following damage types: cold, fire, lightning, necrotic, or radiant. Creatures and objects that touch the ring, that are inside it when it's created, or that end their turn inside the ring take 6d6 damage of the chosen type, or half damage with a successful Constitution saving throw. A creature or object reduced to 0 hit points by the spell is reduced to fine ash. At the start of each of your subsequent turns, the ring's radius expands by 20 feet. Any creatures or objects touched by the expanding ring are subject to its effects immediately.
Classes
slugcircle-of-devestation
higher_level
page
range1 Miles
target_range_sort5280
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
material
can_be_cast_as_ritualNo
duration1 Minute
requires_concentrationNo
casting_time1 action
level_int9
spell_level9
schoolevocation
dnd_classSorceror, Warlock, Wizard
archetype
circles
document__slugdmag-e
document__titleDeep Magic Extended
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com