Clairvoyance

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.

Classes


slugclairvoyance

higher_level

pagephb 222

range1 mile

target_range_sort5280

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materialA focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.

can_be_cast_as_ritualNo

durationUp to 10 minutes

requires_concentrationYes

casting_time10 minutes

level_int3

spell_level3

schoolDivination

dnd_classBard, Cleric, Sorcerer, Warlock, Wizard

archetypeWarlock: Great Old One

circles

document__slugwotc-srd

document__title5e Core Rules

document__license_urlhttp://open5e.com/legal

document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd