Clairvoyance
You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with. When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing. A creature that can see the sensor (such as a creature benefiting from see invisibility or truesight) sees a luminous, intangible orb about the size of your fist.
Classes
slugclairvoyance
higher_level
pagephb 222
range1 mile
target_range_sort5280
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialA focus worth at least 100gp, either a jeweled horn for hearing or a glass eye for seeing.
can_be_cast_as_ritualNo
durationUp to 10 minutes
requires_concentrationYes
casting_time10 minutes
level_int3
spell_level3
schoolDivination
dnd_classBard, Cleric, Sorcerer, Warlock, Wizard
archetypeWarlock: Great Old One
circles
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd