Command
You only require line of sight to the target (not line of effect). On its next turn the target follows a one-word command of your choosing. The spell fails if the target is undead, if it does not understand your command, or if the command is immediately harmful to it.
Below are example commands, but at the Narrator's discretion you may give any one-word command.
Approach/Come/Here: The target uses its action to take the Dash action and move toward you by the shortest route, ending its turn if it reaches within 5 feet of you.
Bow/Grovel/Kneel: The target falls prone and ends its turn.
Drop: The target drops anything it is holding and ends its turn.
Flee/Run: The target uses its action to Dash and moves away from you as far as it can.
Halt: The target remains where it is and takes no actions. A flying creature that cannot hover moves the minimum distance needed to remain aloft.
Classes
slugcommand-a5e
higher_levelFor each slot level above 1st, you affect one additional target that is within 30 feet of other targets.
page
range60 feet
target_range_sort60
componentsV
requires_verbal_componentsYes
requires_somatic_componentsNo
requires_material_componentsNo
material
can_be_cast_as_ritualNo
duration1 round
requires_concentrationNo
casting_time1 action
level_int1
spell_level1
schoolEnchantment
dnd_classCleric, Herald
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd