Conjure Celestial
You summon a creature from the realms celestial.
This creature uses the statistics of a celestial creature (detailed below) with certain traits determined by your choice of its type: an angel of battle, angel of protection, or angel of vengeance.
The creature is friendly to you and your companions and takes its turn immediately after yours.
It obeys your verbal commands. Without such commands, the creature only defends itself.
The creature disappears when reduced to 0 hit points. If your concentration is broken before the spell ends, you lose control of the celestial creature, which becomes hostile and might attack you and your companions. An uncontrolled creature disappears 1 hour after you summoned it.
Classes
slugconjure-celestial-a5e
higher_levelFor each slot level above 7th the celestial creature's AC increases by 1, its hit points increase by 10, and when it deals damage with an attack it deals 1d4 extra damage.
page
range60 feet
target_range_sort60
componentsV, S
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsNo
material
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time1 minute
level_int7
spell_level7
schoolConjuration
dnd_classCleric
archetype
circles
document__sluga5e
document__titleLevel Up Advanced 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://a5esrd.com/a5esrd