Conjure Construct
You summon a construct of challenge rating 5 or lower to harry your foes. It appears in an unoccupied space you can see within range. It disappears when it drops to 0 hit points or when the spell ends.
The construct is friendly to you and your companions for the duration. Roll initiative for the construct, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the construct, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the construct doesn't disappear. Instead, you lose control of the construct, it becomes hostile toward you and your companions, and it might attack. An uncontrolled construct can't be dismissed by you, and it disappears 1 hour after you summoned it.
The construct deals double damage to objects and structures.
The GM has the construct's statistics.
Classes
slugconjure-construct
higher_levelWhen you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.
page
range60 Feet
target_range_sort60
componentsV, M
requires_verbal_componentsYes
requires_somatic_componentsNo
requires_material_componentsYes
material
can_be_cast_as_ritualNo
durationUp to 1 minute
requires_concentrationYes
casting_time1 action
level_int6
spell_level6
schoolconjuration
dnd_classWizard
archetype
circles
document__slugtoh
document__titleTome of Heroes
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/