Conjure Elemental
You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends. The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the elemental's statistics.
Classes
slugconjure-elemental
higher_levelWhen you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
pagephb 225
range90 feet
target_range_sort90
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materialBurning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water.
can_be_cast_as_ritualNo
durationUp to 1 hour
requires_concentrationYes
casting_time1 minute
level_int5
spell_level5
schoolConjuration
dnd_classDruid, Wizard
archetype
circlesCoast
document__slugwotc-srd
document__title5e Core Rules
document__license_urlhttp://open5e.com/legal
document__urlhttp://dnd.wizards.com/articles/features/systems-reference-document-srd
icon/icons/conjure-elemental.svg