Conjure Fey Hound

You summon a fey hound to fight by your side. A [hound of the night]({{ base_url }}/monsters/hound-of-the-night) appears in an unoccupied space that you can see within range. The hound disappears when it drops to 0 hit points or when the spell ends.

The summoned hound is friendly to you and your companions. Roll initiative for the summoned hound, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the hound, it stands by your side and attacks nearby creatures that are hostile to you but otherwise takes no actions.

Classes


slugconjure-fey-hound

higher_levelWhen you cast this spell using a spell slot of 7th level or higher, you summon two hounds. When you cast this spell using a 9th-level spell slot, you summon three hounds.

page

range60 feet

target_range_sort60

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala wooden or metal whistle

can_be_cast_as_ritualNo

durationUp to 1 hour

requires_concentrationYes

casting_time1 action

level_int5

spell_level5

schoolconjuration

dnd_classDruid, Ranger, Sorcerer, Wizard

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/