Conjure Spectral Allies

You sprinkle some graveyard dirt before you and call forth vengeful spirits. The spirits erupt from the ground at a point you choose within range and sweep outward. Each creature in a 30-foot-radius sphere centered on that point must make a Wisdom saving throw. On a failed save, a creature takes 6d10 necrotic damage and becomes frightened for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened.

At the end of each of its turns, a creature frightened by this spell can make another saving throw. On a success, this spell ends on the creature.

Classes


slugconjure-spectral-allies

higher_levelWhen you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d10 for each slot level above 7th.

page

range60 Feet

target_range_sort60

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

material

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time1 action

level_int7

spell_level7

schoolnecromancy

dnd_classCleric, Warlock, Wizard

archetype

circles

document__slugtoh

document__titleTome of Heroes

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/