Create Thunderstaff
After you cast create thunderstaff on a normal quarterstaff, the staff must then be mounted in a noisy location, such as a busy marketplace, and left there for 60 days. During that time, the staff gradually absorbs ambient sound.
After 60 days, the staff is fully charged and can’t absorb any more sound. At that point, it becomes a thunderstaff, a +1 quarterstaff that has 10 charges. When you hit on a melee attack with the staff and expend 1 charge, the target takes an extra 1d8 thunder damage. You can cast a [thunderwave]({{ base_url }}/spells/thunderwave) spell from the staff as a bonus action by expending 2 charges. The staff cannot be recharged.
If the final charge is not expended within 60 days, the staff becomes nonmagical again.
Classes
slugcreate-thunderstaff
higher_level
page
rangeTouch
target_range_sort1
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala quarterstaff
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time10 minutes
level_int7
spell_level7
schooltransmutation
dnd_class
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/