Create Thunderstaff

After you cast create thunderstaff on a normal quarterstaff, the staff must then be mounted in a noisy location, such as a busy marketplace, and left there for 60 days. During that time, the staff gradually absorbs ambient sound.

After 60 days, the staff is fully charged and can’t absorb any more sound. At that point, it becomes a thunderstaff, a +1 quarterstaff that has 10 charges. When you hit on a melee attack with the staff and expend 1 charge, the target takes an extra 1d8 thunder damage. You can cast a [thunderwave]({{ base_url }}/spells/thunderwave) spell from the staff as a bonus action by expending 2 charges. The staff cannot be recharged.

If the final charge is not expended within 60 days, the staff becomes nonmagical again.

Classes


slugcreate-thunderstaff

higher_level

page

rangeTouch

target_range_sort1

componentsV, S, M

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsYes

materiala quarterstaff

can_be_cast_as_ritualNo

durationInstantaneous

requires_concentrationNo

casting_time10 minutes

level_int7

spell_level7

schooltransmutation

dnd_class

archetype

circles

document__slugdmag

document__titleDeep Magic 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/