Curse of the Grave
You tap your connection to death to curse a humanoid, making the grim pull of the grave stronger on that creature’s soul.
Choose one humanoid you can see within range. The target must succeed on a Constitution saving throw or become cursed. A [remove curse]({{ base_url }}/spells/remove-curse) spell or similar magic ends this curse. While cursed in this way, the target suffers the following effects:
The target fails death saving throws on any roll but a 20.
If the target dies while cursed, it rises 1 round later as a vampire spawn under your control and is no longer cursed.
The target, as a vampire spawn, seeks you out in an attempt to serve its new master. You can have only one vampire spawn under your control at a time through this spell. If you create another, the existing one turns to dust. If you or your companions do anything harmful to the target, it can make a Wisdom saving throw. On a success, it is no longer under your control.
Classes
slugcurse-of-the-grave
higher_level
page
range120 feet
target_range_sort120
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala pinch of dirt from a freshly dug grave
can_be_cast_as_ritualNo
durationUntil dispelled
requires_concentrationNo
casting_time1 action
level_int7
spell_level7
schoolnecromancy
dnd_classCleric, Sorcerer, Warlock, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/