Detect Evil and Good

You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within range that has been magically consecrated or desecrated. In addition, on the round you cast it and as an action on subsequent turns until the spell ends, you may make a Wisdom (Religion) check against the passive Deception score of any aberration, celestial, elemental, fey, fiend, or undead creature within range. On a success, you sense the creature's presence, as well as where the creature is located.

The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.

Classes


slugdetect-evil-and-good-a5e

higher_level

page

range30 feet

target_range_sort30

componentsV, S

requires_verbal_componentsYes

requires_somatic_componentsYes

requires_material_componentsNo

material

can_be_cast_as_ritualNo

durationUp to 10 minutes

requires_concentrationYes

casting_time1 action

level_int1

spell_level1

schoolDivination

dnd_classCleric, Herald

archetype

circles

document__sluga5e

document__titleLevel Up Advanced 5e

document__license_urlhttp://open5e.com/legal

document__urlhttps://a5esrd.com/a5esrd