Drown
You cause a creature's lungs to fill with seawater. Unless the target makes a successful Constitution saving throw, it immediately begins suffocating. A suffocating creature can’t speak or perform verbal spell components. It can hold its breath, and thereafter can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round), after which it drops to 0 hit points and is dying. Huge or larger creatures are unaffected, as are creatures that can breathe water or that don’t require air.
A suffocating (not dying) creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Classes
slugdrown
higher_levelWhen you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd. NOTE: Midgard Heroes Handbook has a very different [drown-heroes-handbook/drown]({{ base_url }}/spells/drown) spell.
page
range90 feet
target_range_sort90
componentsV, S, M
requires_verbal_componentsYes
requires_somatic_componentsYes
requires_material_componentsYes
materiala small piece of flotsam or seaweed
can_be_cast_as_ritualNo
durationInstantaneous
requires_concentrationNo
casting_time1 action
level_int3
spell_level3
schoolevocation
dnd_classDruid, Sorcerer, Wizard
archetype
circles
document__slugdmag
document__titleDeep Magic 5e
document__license_urlhttp://open5e.com/legal
document__urlhttps://koboldpress.com/kpstore/product/deep-magic-for-5th-edition-hardcover/